Io

Io

Universal · Ranged · Support, Escape, Nuker

Health

538

Mana

327

Damage

21-27

Armor

3.33

Attack range

500

Str

19 +3

Agi

14 +1.6

Int

21 +1.7

Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.

Abilities

Tether

Unit target

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.

Cooldown 12Mana 40Range 1600
  • If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
  • The tethered unit will heal faster and will heal even if Io is at full health.
  • Io's movement speed matches the tethered unit's.

Aghanim's Shard: Tether damages enemies touching it. Io is healed for 0% of the damage done.

The benevolent touch of Io brings strength from between the planes.

Talents

Attack Tethered Ally's Target (% damage)25-s Relocate Cast Delay
-s Relocate Cooldown20+% Overcharge Max HP Regen Bonus
+% Spirits Damage15+% Tether Movement Speed
+8 Strength10+s Overcharge Duration

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