
Ogre Magi
Strength · Melee · Support, Nuker, Disabler, Durable, Initiator
Health
692
Mana
120
Damage
71-77
Armor
6.33
Attack range
150
Str
26 +4
Agi
14 +1.5
Int
0 +0
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Abilities
Fireblast
Unit target
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
- When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.
Aghanim's Scepter: Fireblast is refined, reducing cooldown by s and increasing cast speed by 0%.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
Talents
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Pairs Well With
Legion Commander
initiation opens the fight for burst damage
Bloodseeker
initiation opens the fight for burst damage
Silencer
initiation opens the fight for burst damage
Tiny
initiation opens the fight for burst damage
Tidehunter
initiation opens the fight for burst damage
Kunkka
initiation opens the fight for burst damage
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