Tidehunter

Tidehunter

Strength · Melee · Initiator, Durable, Disabler, Nuker, Carry

Health

670

Mana

315

Damage

50-56

Armor

2.5

Attack range

150

Str

25 +3.7

Agi

15 +1.5

Int

20 +1.7

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Abilities

Gush

Unit target

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

Cooldown 12Mana 100Range 700

Aghanim's Scepter: Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Talents

Anchor Smash affects buildings25+s Ravage Stun Duration
- Gush Armor20Kraken Shell Cleanse triggers Anchor Smash
-s Ravage Cooldown15+ Gush Damage
+% Gush Slow10+% Anchor Smash Damage Reduction

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