
Earthshaker
Strength · Melee · Support, Initiator, Disabler, Nuker
Health
604
Mana
291
Damage
49-59
Armor
4
Attack range
150
Str
22 +3.7
Agi
12 +1.4
Int
18 +2.1
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Abilities
Fissure
Point target
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
- Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
- Fissure is not blocked by Linken's Sphere.
Aghanim's Shard: Reduces Fissure cooldown and releases an Aftershock along its path that stuns for a shortened duration when Earthshaker casts another ability.
The Nishian totem splits the world to its core with tectonic force.
Talents
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Pairs Well With
Tidehunter
initiation opens the fight for burst damage
Kunkka
initiation opens the fight for burst damage
Tiny
initiation opens the fight for burst damage
Sven
initiation opens the fight for burst damage
Dragon Knight
initiation opens the fight for burst damage
Bloodseeker
initiation opens the fight for burst damage
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