
Tinker
Intelligence · Ranged · Carry, Nuker, Pusher
Health
538
Mana
435
Damage
52-58
Armor
4.83
Attack range
500
Str
19 +2.3
Agi
17 +1.4
Int
30 +3.3
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Abilities
Laser
Unit target
Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.
Aghanim's Scepter: Upgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 0% (stacking). Does not pierce debuff immunity.
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
Talents
Your stats on Tinker
Loading your stats…
Popular builds
What players buy most often on Tinker in recent games.
Loading builds…
Stats by Position
No stats available yet for this hero.
Who Tinker Counters
Pairs Well With
Data still accumulating.
Best players on Tinker
Divine, Immortal and pro players with the most games on this hero, and their latest builds.
Loading top players…
