Hoodwink

Hoodwink

Agility · Ranged · Support, Nuker, Escape, Disabler

Health

472

Mana

327

Damage

47-54

Armor

3.67

Attack range

575

Str

16 +2

Agi

22 +3.6

Int

21 +2.9

Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land. To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan. So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it. But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life. There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed. Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.

Abilities

Acorn Shot

Unit target

Fires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.

Cooldown 19 / 16 / 13 / 10Mana 70 / 80 / 90 / 100Range 675 / 700 / 725 / 750
  • The same target can be hit more than once.
  • Bounces will seek units in the fog of war in a 525 radius, but not invisible units.
  • The planted tree lasts for 20 seconds.

Though she'll make do with almost anything, Oak and Ironwood acorns make the most effective projectiles -- and the bulk of Hoodwink's stash.

Talents

Acorn Shot Charges25+ Sharpshooter Max Damage
+ Acorn Shot Bounces20Sharpshooter Provides Vision While Charging
+10 Agility15+ Scurry Ability Charge
+175 Health10+ Bushwhack Damage

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